360 Sniper Showdown

360 Sniper Showdown

Por TAITE A MARTINEZ

  • Categoria: Games
  • Data de lançamento: 2026-11-08
  • Versão Atual: 1.0.0
  • Classificação para adultos: 4+
  • Tamanho do arquivo: 2.36 MB
  • Desenvolvedor: TAITE A MARTINEZ
  • Compatibilidade: Requer iPhone 17.0 ou mais tarde.
  • Preço: $0.99

Descrição

360 Sniper Showdown is a fast, timing-based duel played against real people. Your scout runs automatically along a lane, your rival runs along another, each at randomized speeds, and the only decision that matters is when to pull the trigger. Pick your moment and fire.

ONLINE 1V1 DUELS
Get matched with a random real opponent. Matches are first to two rounds. Each round gives both players a fresh random pace, from 0.90x to 1.60x, and a fresh set of three bullets. Online matches use real players only, with no bots.

ONLINE 2V2 TEAMS
Team up with one random teammate against two real rivals in larger arenas with longer lanes and more separated cover. There is no friendly fire. Knock out the rival team to win the round, and everyone returns for the next one.

THE 360 SPIN
Tap 360 and your rifle rotates through every angle. Fire during the spin to take shots you could not otherwise line up. A spinning hit counts as one round under the normal rules.

DESTRUCTIBLE COVER
Every outlined shape in the arena is solid. A bullet that hits cover is spent, and the obstacle disappears for everyone. Clear a path but make sure to save your ammo.

HAND-DRAWN ARENAS
Play across a rotating collection of arenas, each with its own art, theme and layout of cover. Browse them in the in-game arena atlas, with separate catalogs for 1v1 and 2v2. Some arenas have a night-sky look, and the game supports light and dark appearance.

PRACTICE ANYTIME
A guided tutorial teaches movement, pace, firing and the 360 spin against a practice bot. The Practice Range lets you play a best-of-three bot duel or an infinite-shots session on an arena of your choice. Practice never affects online matches.

BUILT FOR FAIR PLAY
Match results come from the match service, and inputs are resolved in the order they arrive. Every shot, score and broken obstacle is shared with all players. A connection indicator shows your delay, and a brief reconnect window helps you get back into the match after a short drop.

Also included: sound effects you can turn off in the lobby, haptic feedback on the controls, a landscape layout, Reduce Motion support and VoiceOver labels on the main controls.

Online matches require an internet connection.


Screenshots

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